identityware
idware.co.uk
identityware 1.0 is envisioned as an experimentation lab for net art and an e-commerce site for rootoftwo’s design-forward, fashion-conscious brand of identity clothing, monitor pets, and blank space converters. rootoftwo has been developing a series of virtual products which explore the colonisation of the web by both indie and corporate commerce sites. As a means of displaying a catalogue of our virtual products and a way of ultimately engaging in what e-commerce is (its promise and its failings).
Mute Objects
The Storey Centre Institute for the Creative Industries Lancaster, UK 2004
This interactive artwork combines sound/language, typography, contemporary furniture design, genetics and game-play to create the opportunity for coding and recombination to be explored by the user. Initially this work is being exhibited as an interactive piece commissioned by The Storey Creative Industry Centre, Lancaster as part of a series of virtual public art interventions. Subsequently, physical versions of the multimedia-enhanced, custom designed furniture will be made.
Gimbalgolf
The Northern Quarter Gallery Manchester, UK 2003
A gimbal-mounted, golf maze game played via CCTV – exhibited at the Crazy Art Golf show.
Cross-platform
Intersculpt:uk03 The Museum of Science and Industry in Manchester, Manchester, UK 2003
The work consisted of 4 plywood ramps leading to a small (1m) square platform. In the centre of the platform is a thick Perspex window through which the screen-based work can be seen. The video/audio work consists of extreme close up shots of the artists describing the physical actions necessary to form phonemes. The video work rotates on the screen to address the full 360° that the audience may approach from. The video loop’s attempt at communication is to draw the viewer into/onto the work, both physically and virtually by means of the building blocks of language, rendering the viewer an active participant in the work. Funded by Arts Council England.
ba-b&l
Intersculpt:Ohio01 Archetype Gallery Dayton, Ohio 2001
This site-specific sound installation utilizes digital recordings from texts about the development of language in ancient Mesopotamia, which have been sliced into phonemes and layered in order to create a real time mix - resulting in a kind of a capella techno music. The sound is presented via custom designed/built speakers that do not deny the "objectness" of the technology used in the delivery of the work. This work fuzzes the boundaries between art, language, industrial design and music and was created using 3-dimensional computer files, stereolithography, urethane reproductions, speaker/amplifier equipment, original sound design and 3 CD players.
Dis’location
Firefly Building Dayton, Ohio 2000
This multimedia piece utilizes the conventions of architecture, sculpture, cinema, and club culture to create an environment in which the viewer’s reception of the work is incorporated into the virtual rewriting and revision of the raw space.
A country road. A tree. Evening.
Philadelphia Fringe Festival Vox Populi Gallery, Philadelphia, Pennsylvania 1999
This was an experimental collaborative artwork, which compressed the roles of ‘audience’ and ‘performer’ into one. This multimedia interactive performance using video, sound, lighting and game-play was based on the deep structure of the play “Waiting for Godot” by Samuel Beckett.